Shipwrecked Island

Overview
A shipwrecked pirate stranded on a mysterious island with a lurking monster. Together with crewmates, gather resources and repair the ship to escape — but one crew member is a hidden saboteur secretly working against the group. A school project in the multiplayer horror/social-deduction space, built with Netcode. Worked on UI and part of the core gameplay mechanics.
Highlights
- Multiplayer social-deduction gameplay loop
- Netcode-driven crew/saboteur mechanics
- UI for shared crew objectives
Key Systems
Netcode Session SyncSaboteur Role LogicResource Gathering
Technologies
C#UnityNetcodeUGUI
Links
No public links yet.
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