About

About Me

Gameplay Programmer — Unity / C#

Toulouse, FR  ·  MSc Game Development  ·  2 years at Masseka Games Studio

I am a junior gameplay programmer passionate about building the systems that make games fun, responsive, and technically robust.

I hold a Master's degree in Game Development and specialize in Unity and C# with a focus on gameplay systems, AI, procedural generation, and multiplayer networking.

Game jams are the perfect opportunity for me to explore original and innovative ideas while honing my skills — I've shipped four of them since 2020, alongside work-study projects at Masseka Games Studio and a full Bachelor capstone game.

I'm curious and challenge-driven, and my goal is to design engaging games and systems that leave a lasting impression on players.

Based in France — Open to remote & relocation

Education

Master Video Game Developer & Rendering Systems
Gaming Campus, Lyon — alternance at Masseka Games Studio, Toulouse · Oct 2022 – Oct 2024
Bachelor's, Game Design & Video Games (Creative Coding)
E-Artsup, Toulouse · Sep 2019 – Sep 2022
Curriculum Vitæ

Gameplay Programmer — Unity / C#
PDF · Updated 2026

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Open to new opportunities

Technical Skills

UnityC#Gameplay SystemsAI / Behavior TreesProcedural GenerationNetcode / MultiplayerShaderLab / HLSLScriptableObjectsDesign PatternsGitUnreal EngineC++

Languages

French · Native English · Professional