About Me
Gameplay Programmer — Unity / C#
I am a junior gameplay programmer passionate about building the systems that make games fun, responsive, and technically robust.
I hold a Master's degree in Game Development and specialize in Unity and C# with a focus on gameplay systems, AI, procedural generation, and multiplayer networking.
Game jams are the perfect opportunity for me to explore original and innovative ideas while honing my skills — I've shipped four of them since 2020, alongside work-study projects at Masseka Games Studio and a full Bachelor capstone game.
I'm curious and challenge-driven, and my goal is to design engaging games and systems that leave a lasting impression on players.
Based in France — Open to remote & relocation
Education
Gaming Campus, Lyon — alternance at Masseka Games Studio, Toulouse · Oct 2022 – Oct 2024
E-Artsup, Toulouse · Sep 2019 – Sep 2022
Gameplay Programmer — Unity / C#
PDF · Updated 2026