Medieval Skirmish

Overview
A strategic tower defense game: place towers, cast spells like fireball and freeze, and make tactical retreats by shifting towers to attack while moving. Built as the final-year Bachelor project, following a full development cycle from concept to completion with simulated client feedback rounds. Worked as developer, level designer and game designer on a 5-person team.
Highlights
- Full dev cycle with simulated client feedback
- Spell system (fireball, freeze)
- Tower repositioning while attacking
Key Systems
Wave ManagerSpell/Ability SystemTower Placement & Pathing
Technologies
C#UnityDesign PatternsGit
Links
No public links yet.
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